Citadel Defense Feedback- Its is far to easy to kite a citadel. Cerberus fleet with a handful of logi 300 km off a citadel are practically invincible and can DPS the citadel with ease from that range because as long as their missiles reach the end of the tether ring it counts as a hit at 0 on the citadel. None of the citadel ewar can reach them and the anti subcapital missiles do not do enough damage to subcaps moving at speed. A defense fleet need Cerberus of their own to even touch them and even then the attackers can warp off and come back with ease.
- Citadels capacitor should last until the end of the minimum time to destroy a defence layer (shield/amour etc)
- If someone is firing at a citadel they should stay pointed by the citadel until their weapons timers has finished. Only being pointed for 60 seconds or so on initial warp in means that hit and run tactics on a citadel are completely viable. (which was what ccp said they were going to prevent)
Citadel Storage Management Feedback- Need the ability to give our alts the rights to use our personal hangers. Its a pain to need one ship for each alt. Delivery is not a solution because Need to log on the alt that has the ship, then deliver it to the other alts hanger and then log on the alt to fly it. When you need a combat ship quickly that's not viable.
- Its far to easy to awox a corps assets that they make available for corp use. Log on transfer all corp use ships/modules/ammo to your own personal hanger, log off. This is an issue for WH corps because we frequently make significant assets like 'hole rolling battleships' available for corp use.
- Problem of corp members quiting eve and leaving expensive ships in their untouchable personal hangers.
If a citadel of large wh corp stands for a couple of years then the isk value of the abandoned ships from people who have left eve will be significant.
Nice loot pinata for sure but hardly fair on the corp that gets it citadel blown up.. cause it has no way to evac those abandoned ships/modules.
See here for a good opt in solution to this from CSM member Noobman.
https://forums.eveonline.com/default.aspx?g=posts&m=6500047#post6500047
Citadel UI FeebackWhen you attack a citadel why is it nessasary to have a giant UI icon showing the citadel shield/amor level. Its located right in the middle of the citadel, so instead of looking at the pretty citadel and enjoying explosions your eye is drawn to this massive icon.
We already have the target icon which shows the current citadel shield/amor level so why do we also need another icon showing us exactly the same thing. Please remove.
Citadel Graphics Feedback.- Personally I like the ads in stations. More variety would be good. I dont see why people who dislike cant rotate their ship 90 degrees so they dont see them anymore
- Having all the ships moving through the interior corridors of the citadel is a bit unrealistic when I know I am only person in the citadel. Small npc ships is fine but multiple battleships flying around inside the citadel is a bit unrealistic and destroys immersion
- I don't see the point of the outside citadel view. You can not get any intel due to the zoom level. You cant even enjoy the view of the citadel because the zoom is way to far out. Removing UI for this outside view is fine.. but allow us to zoom all the way into the citadel.